Guide #2 - Your Troops

First – make sure that your troops are hiding in sanctuary. Click your castle and make sure that the button is ticked to keep them hidden at this point. (I’ll tell you later when is a good time to take them out).

Second – you should start building your army as soon as possible. Just make sure to get your farms as high as possible, your food research up, and conquer grasslands and lakes because armies EAT LOTS OF FOOD! Barb camps are also good to raid daily as well as buying food off the market.

Build the following ---

ARCHERS: Most important troops! Train as many as possible. You can actually take out barb camps, wildernesses and plains with mainly archers (you should send in supply wagons for barb camps as well to get all the loot).
Earn: 4 might each
Eat: 9 food/hr

MILITIA: Easy to train, easy to die, but very necessary. They are great for a first wave of an attack which will take out traps and other wall defenses, then you send in your second wave that has the archers and such in it. So build as many as you can, constantly. Have a goal of hitting 100k of them at any given point. If you are hitting someone with traps, then calculate to send 1.5 militia to every trap they have.
Earn: 1 might each
Eat: 3 food/hr

SUPPLY TROOPS & SUPPLY WAGONS: These are necessary to carry your loot from your raiding and attacking, as well as carry resources between your own cities and your alliance’s cities. Wagons are great to send with barb camp attacks, and to send to alliance’s cities. It takes around 115-120 wagons to send 1mill of resources. Don’t send wagons on attacks to other player’s cities though as they are easily destroyed, instead you’ll need troops for this. I would suggest having at least 400-500 wagons, and at least 3000 troops if not more.
Troop Earn: 1 might
Troop Eat: 2 food/hr
Wagon Earn: 6 might
Wagon Eat: 10 food/hr

SCOUTS: You should scout the cities you want to attack before you attack, because you never know what someone might have regardless of their might. For smaller might players, you can send a couple hundred (sometimes I send 20 and it works out but not always). For bigger players, you may need to send several thousand scouts. Try to get at least 4000 to 5000 scouts, especially if you plan on defending your city instead of hiding your troops!
Earn: 2 might
Eat: 5 food/hr

SWORDSMEN: You don’t need these to attack barb camps and wildernesses, but they go well with attacks on other cities that you are sending them alongside archers. These are the least important to build but as you grow you’ll want to build these up as well.
Earn: 3 might
Eat: 7 food/hr

PIKEMEN: Same as swordsmen, not needed for barb camp and wildernesses attacks but they mesh well with attacks alongside archers. Concentrate on the other soldiers listed above before working on these.
Earn: 2 might
Eat: 6 food/hr

Don’t worry about cavalry or heavy cavalry until you are up to snuff with the others listed. Also, feel free to build ballista if you can, but make sure your other army is taken care of. Ballista, rams and such are very very slow, and slow you down when attacking.

ARCHERS NEEDED FOR ATTACKS (from cynraven)
Barb- be sure to include wagons/supply troops to carry back supplies
1/300 archers
2/900 archers
3/2700 archers
4/8100 archers if level 7 fletching
4/6500 archers if level 8 fletching
5/15000 archers if Level 8 fletching
6/33000 archers if Level 8 fletching
6/22000 archers if Level 9 Fletching
7/46000 archers with level 9 Fletching


Wildernesses- don't send supply wagons/troops... not needed- just archers
1/50
2/100
3/260
4/600
5/1500 with level 6 Fletching
6/3500 with Level 7 fletching

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Troop Guide:
How much food each unit eats an hour
ST = Supply troop 2
M = Militia 3
Sc = Scout 5
P = Pike 6
Sw = Swordsman 7
A = Archer 9
SW = Supply Wagon 10
Cv = Calvary 18
H = Heavy Calvary 35
B = Ballista 50
R = Battering Ram 150
Ct = Catapults 250
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Troops defending a location (not what to send)
Wild 1- 50 ST, 50 M
Wild 2- 100 ST, 100 M, 50 Sc, 50 P
Wild 3- 200 ST, 200 M, 100 Sc, 100 P, 50 Sw
Wild 4- 500 ST, 500 M, 200 Sc, 200 P, 100 Sw, 50 A
Wild 5- 1000 ST, 1000 M, 500 Sc, 500 P, 200 Sw, 100 A, 50 Cv
Wild 6- 1500 ST, 1500 M, 1000 Sc, 1000 P, 500 Sw, 200 A, 100 Cv
Wild 7- 3000 ST, 3000 M, 1500 Sc, 1500 P, 1000 Sw, 500 A, 200 Cv, 50 H
Wild 8- 6000 ST, 6000 M, 3000 Sc, 3000 P, 1500 Sw, 1000 A, 500 Cv, 100 H, 50 B
Wild 9- 12000 ST, 12000 M, 6000 Sc, 6000 P, 3000 Sw, 1500 A, 1000 Cv, 200 H, 100 B, 50 R
Wild10- 25000 ST, 25000 M, 12000 Sc, 12000 P, 6000 Sw, 3000 A, 1500 Cv, 400 H, 200 B, 100 R, 50 Ct
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Barb 1- 500 ST, 500 M
Barb 2- 1000 ST, 1000 M, 500 Sc, 500 P
Barb 3- 2000 ST, 2000 M, 1000 Sc, 1000 P, 500 Sw
Barb 4- 5000 ST, 5000 M, 2000 Sc, 2000 P, 1000 Sw, 500 A
Barb 5- 10000 ST, 10000 M, 5000 Sc, 5000 P, 2000 Sw, 1000 A, 500 Cv
Barb 6- 15000 ST, 15000 M, 10000 Sc, 10000 P, 5000 Sw, 2000 A, 1000 Cv
Barb 7- 30000 ST, 30000 M, 15000 Sc, 15000 P, 10000 Sw, 5000 A, 2000 Cv, 500 H
Barb 8- 60000 ST, 60000 M, 30000 Sc, 30000 P, 15000 Sw, 10000 A, 5000 Cv, 1000 H, 500 B
Barb 9- 120000 ST, 120000 M, 60000 Sc, 60000 P, 30000 Sw, 15000 A, 10000 Cv, 2000 H, 1000 B, 500 R
Barb10- 250000 ST, 250000 M, 120000 Sc, 120000 P, 60000 Sw, 30000 A, 15000 Cv, 4000 H, 2000 B, 1000 R, 500 Ct
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These numbers will allow for minimal losses. Send Militia in first wave equal to the number of traps.
W1 - 1000 Arch
W2 - 1000 Arch
W3 - 1000 Arch
W4 - 1050 Arch
W5 - 5070 Arch
W6 - 10000 Arch
W7 - 43000 Arch
W8 - 50000 Arch (expect to lose 505)
W9 - 75000 (expect heavy losses)
W10- Arch sent:590000 survived:87224 (was not my test)
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Wilderness Traps:
L1 none
L2 5
L3 10
L4 20
L5 50
L6 100
L7 150
L8 300
L9 600
L10 1200
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B1 - 1500 Arch
B2 - 2000 Arch
B3 - 3000 Arch
B4 - 11000 Arch
B5 - 18000 Arch
B6 - 30000 Arch
B7 - 70000 Arch
B8 - 5k Balls 97K Arch (untested)
B9 -
B10-